You need an SQLite driver to properly save the data in the SQLite file. Unfortunately, 3D Rad doesn't have an easy API for that. You'll have to use the available DLL functions to integrate the SQLite driver.
The easiest you can do is just save those to a file using the iFile functions. SQLite or anything else remotely is mostly impossible or really hard to pull off.
likely as he needs to monitor 500 objects, though i'm unsure of the advantage of having 500 lines in a text file vs 500 lines in an SQlite database, it seems to be somehow faster, but even the documentation says to use it sparingly, saying to use at level start/end rather than in real time gameplay.
DLL (or Dynamic Link Library) is the file that contains the code for interacting with the SQLite file. The wrapper is making your code (script) interact with that DLL.
And again, why SQLite? Why don't you just use a plain text file to save data? You should really keep it simple while using 3D Rad, or consider other engine alternatives if you need SQLite so desperately.
@jayburn: think you mean download not upload, is english your 2nd language? so anyway, i 'uploaded' it so that you can 'download' it, but i have never used it so don't ask me how - you'll have to use the included short manual and example project.
i got jestermon hashpool project. find that in one of my backups. how to encrypt the data in a text file so that player cant edit it. thanks tin soldier. I will upload the jestermon project on google drive. if somebody need he can download.
This is getting more and more complicated. 3D Rad does not have a built-in encryption API. You'd have to implement that on your own (again). The closest you can get is writing the data in binary via iFileByteWrite / iFileByteRead.
I will upload the jestermon project on google drive. if somebody need he can download.
where would you post the link to it so people can find it - on here? the only 3drad fan site, where they can already download it? and do you realize you are likely the only person in the world who has use for such a thing? ...for basic encryption you can obfuscate your code using math equations that only your script will know, and surrounding the written results with related numbers, and only reading the parts you need for the equation, who's values can be changed each time the game is played by writing a separate equation identifier for verification of the current one in use. e.g- 'value88=0.4637156765767265740654367623' & 'id=768957487582.8956' instead of just 'health=100'
of course, if you want stronger encryption so that the code is invisible, you'll have to buy it.