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3D Rad v722 Console Logger Plugin
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Hello everyone! I finished creating a "Console Logger" plugin for 3D Rad. This plugin allows you to show values in an allocated console, allowing easier debugging and workflow. You can find it useful for networking, and comparing values between frames.

I uploaded a screenshot just to show you how it looks...

Documentation is here: https://github.com/NicusorN5/3DRad-Console-Logger/wiki

Download link (GitHub release): https://github.com/NicusorN5/3DRad-Console-Logger/releases/tag/1.0
Created on: 2 months ago
Edited on: 2 months ago
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cool, but when u say 'comparing values between frames' does that mean physics frametime? from what i can see it's just object co-ords. i currently use reshade for frametimes, but a native one would be useful, especially if it allows text based logging, which the git says it does.

...oh, and stop working so hard - we don't want a 'plethora of plugins' like unity has on 3drad either!
Created on: 2 months ago
Edited on: 2 months ago
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212 Posts

Quote from: thelurker

cool, but when u say 'comparing values between frames' does that mean physics frametime? from what i can see it's just object co-ords. i currently use reshade for frametimes, but a native one would be useful, especially if it allows text based logging, which the git says it does.

By frames I meant script function loop execution. iirc Main() . I'm not sure if the drawing/input/physics/script logics happen at the same time.

Quote from: thelurker


...oh, and stop working so hard - we don't want a 'plethora of plugins' like unity has on 3drad either!

xD damn you, 5-10 plugins doesn't mean a 'plethora of plugins'. My next 3D Rad project is attempting to build a Discord Rich Presence plugin.
Created on: 2 months ago
Edited on: 2 weeks ago
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