Directly to the topic: These times were fun and all, and for the memes and nostalgia, I've decided to recover/find/remake my older 3D Rad games and ideas. I'm going to post these remakes, gameplays, and ideas of my 3D Rad games I made about 10-4 years ago.
This time was honestly the most important part of my life, because I was introduced to game development (my current carrerr interest), and it gave me a lot of basic ideas of how things work.
Without 3D Rad, I would be only probably only know how to program C++ console programs that don't even have OOP written in them. Ahem, thanks high school for almost no new programming experiences. I want to thank you guys for that.
Maybe if I never knew about game developing, I would have propably chosen physics or mathematics, except the only thing that makes me special from my classmates is knowing some useless extra stuff (taylor series, how to calculate specific integrals, some quantum mechanics stuff in physics, etc). The fun and ironic side is me taking 6/10 in the math tests. => Exercise is what you need to become good, not knowledge. I wish I knew that when I started high school.
Anyway, to the topic. The first game I'm showing is a Five Nights At Freddys fangame I made in 2015. Not going to lie, I was proud of myself back then, BUT now I feel horrible about that. Even some of my real life friends hated it
Getting to the second game I'll mention here: DriftTime. It's just some basic circuit race game with a crappy drift mechanic. And an even more horrible FPS level where you need to shoot a tank with some weird weapon. It was posted on 3DFoundry and it got some negative feedback.
This is actually good in the sense that I have found some assets to 3 long-lost projects I will remake in the next few days. (I will post 1 video + 1 forum post as a schedule).
The video below will contain full gameplay footage of the game.
Thumbnail context (Youtube description copypaste + extra): I was mad at Thunder for saying the truth that I was too inexperienced to make tutorials. He was right, except I had enough experience to only make very simple things everybody in 3D Rad Boards knew how to do. My only excuse is that I was a kid lmao.
There's an argument to that
The best way to learn is by teaching. - 3Blue1Brown
Except I was barely researching my stuff for the videos, and I was only going to make tutorials you can already find on Youtube. Maybe scripting tutorials??? I honestly don't know anymore.
Third game: 'Race To The Slenderman': I don't know anymore why I made this game, or why I never released it to any of the community forums. I found it while recovering my MediaFire account. I know for sure that I was really the generic edgy kid that was into creepypastas. Horrible name, horrible gameplay, horrible models. Well, that's to be expected.
This is, as far as I know, the last 3D Rad game I could recover. Now I'll probably start remaking 3 long lost games, that I made about 7 to 9 years ago.
well my question was 'what' but your answer does 'not' suffice. i just find it impossible to accept that a 3drad vid would get so much attention, but obviously you are dabbling in other things that may [or may not] be against youtube's terms, hence why you won't say what it was.
not in the magic world of Youtube @thelurker, i'm afraid, where even a false copyright claim or mass reporting, no matter if fair or not, can easily cost you a video or a channel
speaking of the thread, i've been wanting to remake my 3DRad games for a while, too. a lot of people who played Tiska Buska kept telling me that despite the bugs and janky appearance there was an intresting concept beneath the surface and would have liked to see it remade one day. wouldn't exactly be a few hours of effort, though lol
great stuff Athanatos. youy should do custom modelled environments. 3d rad does a good job of self modelled game assets I think. even the default shader with a sunlight can be quite nice , in its simplicity.
The deal with these games is that they should be considered some bad memes, or something. But this time I'm making games from 0 ( Monogame is the framework of choice for making games right now). I considered learning Unity and UE4 but I don't like using game editors at all. I just enjoy hardcoding everything.
I still plan making few more games, and maybe plugins in 3D Rad, before I start working seriously again on 3DRadSpace.
Yup YT is totally unfair, i to had a strike over a video i created with 100% original video content from the real world outside. I used a video editing program to add free music content just for that purpose that came with the software, youtube said it was copyrighted material and blocked my video. I could have defended my content, but instead said FY to youtube and deleted the video.
You see the issue here is youtube has software that scans videos for copyrighted content, it's not perfect. It's up to us to fight the yt claims.... I cant be bothered, if i had YT videos that were sponsored and making me money, i would probably fight it, or if i had enough content, again just ignore it.
There are other online sharing sites, we're not stuck with YT, it's just the more popular site right now..
If you want un-moderated content sharing try LBRY https://lbry.tv/ , its a free service like YT, just 1 or 2 years old, use's cripto-currency ( LBC Library Coins ) for reimbursement if thats what you want, and can be used just like bitcoin, just not worth as much.
There are some content guidelines like any website like no child pornography, slander, racist, etc.
18+ content is allowed.
and it's free to join, as a member you receive a few "coins" for activity, and the founder will give you maybe 200 coins per bug if you find any and report them. ( i did this and received 180 for my report). ( i currently have 244 LBC cause i spent some on purchasing content over a year ago, maybe 2 now).
I personally don't use the service ( but have an account), but apparently a lot of YTbers are moving there to avoid YT's censorship.
And LBRY is open source to boot, and they freely share the source code on github.