Hello, I was attempting to write a 3D Rad project decompiler (for personal and research purposes). I've found out that the third byte represents a 'compiled flag' (a 0 and 1 toggle). That sounds easy until the 8,9,10,11th bytes seem to be generated uniquely for each project. I was able to write the decompiler for my own compiled project, and I only tested it once, praying for it to work on others.
The string of 4 bytes can be a checksum, a numerical unique value for the project or God knows what else.
I'm asking out persons that might have decompiled projects manually by hex-editing them - or persons that might have an idea of what that int(since the size is 4 bytes) value can represent.
Decompilation attempts resulted in these strange errors that can be linked to memory corruption(s) (See screenshots)