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Mouse & Keyboard driven PCar
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398 Posts

https://www.dropbox.com/s/otdb4vhwaeq9q9t/MouseKeyboardPCar.zip?dl=1

Pretty much self explanatory !.

The source project is in the projects subfolder with .org in its name, just click it to open it in 3drad.

If you use this project in part or whole, you owe me $3M canadian dollars.
Created on: 3 weeks ago
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161 Posts

Quote from: TinSoldier


If you use this project in part or whole, you owe me M canadian dollars.

Uses this project without TinSoldier noticing
Created on: 3 weeks ago
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398 Posts

Opps, little error in the projects script i missed..

In the PCar's settings i left the [X] Brake enabled, so my brake script Piece wasn't  being used.
Just uncheck the box to let our script control the brakes, or leave it checked to allow the PCars brake script to do the job.

It also wasn't configured right either, but just replace the brake script section with this -
      if(IN_154> 0){
         OUT_46= Brake= iFloatTendTo(Brake, 0, IN_154, 0.02, 0);
      }else{
         if(IN_286> 0){
            OUT_46= Brake= iFloatTendTo(Brake, 0, IN_286, 0.02, 0);
         }else{
            OUT_46= 0;
         }
      }
then play with the values to get them working as you wish. or remove this brake script piece and let the pcar's own scripting to do the brake job. ( the 2nd configured controls do require scripting).
Created on: 3 weeks ago
Edited on: 3 weeks ago
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too late, i already used the 1st release in my game, and was ready to pay up the $3M, now i'm going to sue you for $6M in damages due to being unfit for purpose, you'll be hearing from my virtual AI machine learning lawyer soon*

*programmed in 3drad (c) 2011, all rights reserved.
Created on: 3 weeks ago
Edited on: 3 weeks ago
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