Hello guys, this is the first ever public release of 3DRadSpace.
This release includes: ✓ Scripting using C# ✓ These objects are implemented: * Sprite * TextPrint * SoundEffect * EventOnLocation * EventOnKey * Timer * ExitFade * Script * Camera * Skinmesh * SkyColor * Fog * SoundSource ✓ Loading and importing .X model using 'Fast XNB Builder' ✓ Saving/Loading projects ✓ Playing projects
Q: Why release a public alpha now? A: Since I feel that right now 3DRadSpace is capable of making very simple projects.
Q: Updates when? A: Daily updates and patches for the first two weeks.
Q: What are 3DRadSpace's current (first alpha) limitations and known issues: A: Scripting: -- Doesn't allow external libraries -- Complicated and long function calls, for example
Provided game objects: --Not tested totally enough -- Possible issues with resource loading (ex, you can't convert a sound file for the SoundEffect object) Editor UI: --Not as simple to use as the original 3D Rad -- Projects are saved in text format, not binary.
Q: Does 3DRadSpace have features that makes it better that the original 3D Rad? A: Yes, these are: --Scripting in C#, you aren't limited to a set of functions that 3D Rad's Angelscript provided -- Faster loading times
Q: How do I report bugs? A: There are multipla ways: posting a thread on this forum, posting on the Discord server and posting issues on GitHub
Q: How can I help development? A: You can help development by: -- Donating on Patreon (this encourages me to keep this project alive, and the money will be used for hosting websites and forums, etc) -- Providing feedback. -- Contribute to the 3DRadSpace repository: clone repository, edit code, and make a pull request.
Q: Is .X the single model format supporter right now? A: Monogame uses assimp that supports a LOT of model formats. But 'XNB Builder' only supports .X formats right now. More will be added in the near future!