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Aum Nocte Project
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13 Posts

Hi there, lately I've been working on a hidden objects kinda project, is in very very very veeery early development, but basically the game is about a detective that lives in San Barlow (something like San Francisco) in 1925, the detective have a strange case in Nueva Givendale (New Givendale and kinda like New York) about a very horrific murder and here began this very dark case that leads to some cult, and we will have to find the truth behind it.

So here I'll show you some screenshots of the little progress made, in one screenshoot you can see a person with other heads, that's for reference about the characters in game how they will look and the size, in other screen you can see part of the first sequence of the intro, that buildings and the sky behind, of course I need to complete it but that's how the story will begin.

Soon I'll be updating the post with some things I'm making like songs for the game and sound effects, hope you like it!
Created on: 3 months ago
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206 Posts

Looks like good quality assets. Looking forward to your progress
Created on: 3 months ago
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Here some little updates on the project, I've been working on finish the reference model so I can make some test in the cult clothing and the result is very good, later started drawing a hallway that will be part of some cinematic and some gameplay but it will be modified when the player is there, but for now it need more details to finish it.

Also made the title of the game that will be on the menu, and a little text for the name of the "development production" but it's just because I don't wanna put my name on it.

So here some images for you, the reference model with a suit and the cult cloth with mask, and the "Fracture" logo and the project logo too. Later I'll be posting some music as I said before, finishing some details now to upload it later. Hope you like it!
Created on: 3 months ago
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152 Posts

Looking forward to play it! Assets would require some darker colors or some different lightning.
Created on: 3 months ago
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Yeah the shadows will be the last thing in the process but recently I was testing something with shadowing and hope it looks good!
Created on: 3 months ago
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Hi facujk101, I have a city I got many years ago form Googles 3D Warehouse called Rocane link below. It is 1 of 3 Rocanes all of different times 1920 1940 and 1960. I converted Rocane 1940 to suit 3D RAD.

I know how long it takes to develop you own stuff when all you want to do is to get some game play going.

Hope this helps.

n_iron


http://www.huntspace.com.au/online/Mesh_Towns/Rocane_1940.zip

http://www.huntspace.com.au/download.php?file=online/Mesh_Towns/Rocane_1940.jpg
Created on: 3 months ago
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Thanks for the help! I will check what is useful!
Created on: 3 months ago
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Hey today I bring a little test project so you can check how I'll be making the scenes, you can toggle bloom, shadows and details by pressing 1, 2 and 3 keys to see how the scene is build with some details like dust particles.

Key 1: hide/show bloom effect
Key 2: hide/show shadow
Key 3: hide/show little light effect

Hope you like it! Here's the download link

https://mega.nz/#!HxATTABC!IICrTU7QjExY2eCXGlSsLO8mDWEJeP4nGvd8Ez1zjao
Created on: 3 months ago
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Hi! Today I wanna show some progress made on the project after some weeks where I wasn't working on it, but now it's the moment to do it again so, I wanna show you a little video of the intro, it's pretty basic but it works as a canvas to know how it will be. Also I'll upload some images of the rework of the background I've shown before but now it's done with another method in photoshop so it's a little bit easier to paint, hope you like it!

https://youtu.be/eNbu1Cd5O4E
Created on: 1 week ago
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