Since great progres was made in the last few months, I think that releasing a first alpha version will be a good idea.
The version will include but it won't be limited to: ✓ Scripting ( using C# ,use the Script object) ✓ Basic objects like the Camera, Sprite, Skinmesh ✓ Project 'compiling' ✓ Scripting allows using 3DRadSpaceDll and the Monogame library
Please remember that the first alpha is going to be extremly limited, because at this moment, the game engine wasn't tested enough. You will be able to do simple things like a rainbow screen color, or a moving Skinmesh object.
What you are not going to see in this version: ✘ A physics engine ✘ A proper pipeline for loading Skinmesh objects (you will need to convert the .x, .fbx files to .xnb , there is a converter named XNB Bulider on SourceForge: https://sourceforge.net/projects/xnbbuilder/ ) ✘ gr8 graphics m8 xdddd ✘ mlg pro quikscopes
Since this is the first public alpha, please expect LOTS of bugs and issues, and when you do, please report them by creating a new thread in this forum category.
I'm out, have a great day.
PS: Power, when you can please fix the /url tag. k thanks cya
Ah yes, very nice! It's good to see this is getting a proper release! Last time I tried it out like a few weeks ago, it was pretty good! Tho it's nice to hear it uses C# over the one 3DRad used. Maybe now I'll be able to write scripts for the damn thing too!
mlg pro quick scopes and grate graphics lmao xd nice one 👍