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Can 3D Rad still be used commercially?
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Hey y'all!

I would be using Unity, but I'm stuck on an old Windows XP at the moment and I'm no programmer. Despite the limitations of 3DRad, I very much enjoy using it and would love to at least try to make a full game. Because the engine has been abandoned, what are the legal bits?
Created on: 2 months ago
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Could you please be more specific in terms of legal bits? What actually interests you knowing?
Created on: 2 months ago
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Welp, you can try:
-- Improvising the physics by coding them yourself
--  Enjoy the memory leaks, would use void* new operator and never use the delete keyword
-- Learn assembly and decompile 3D Rad and try to fix it
-- Not joking now, depends on what project you want to do: 3D Rad is decent for racing games,airplane simulators, but horrible for first/third person shooters. Minecraft clone? Good luck optimizing that horror by writing the physics yourself and even try hooking 3D Rad's DirectX functions in order to avoid using Imposters and save a hell lot of RAM.
Created on: 2 months ago
Edited on: 2 months ago
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64 Posts

Quote from: Power Supersport

Could you please be more specific in terms of legal bits? What actually interests you knowing?

I would just like to know if it is legal to produce a game with 3DRad? Since it's free abandonware at this point, I'm not sure on it. Is there a direct statement from the former owner(s)?

Quote from: Athanatos

Welp, you can try:
-- Improvising the physics by coding them yourself
--  Enjoy the memory leaks, would use void* new operator and never use the delete keyword
-- Learn assembly and decompile 3D Rad and try to fix it
-- Not joking now, depends on what project you want to do: 3D Rad is decent for racing games,airplane simulators, but horrible for first/third person shooters. Minecraft clone? Good luck optimizing that horror by writing the physics yourself and even try hooking 3D Rad's DirectX functions in order to avoid using Imposters and save a hell lot of RAM.

I'll keep that in mind, but I'm not coding.  If I took the time to learn a language, I'd probably have a new computer by then, and be back on Unity.
Created on: 2 months ago
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@marcthe3dman, I think there should be a license agreement in 3D Rad's installation folder. But the short answer is: Yes, of course it is.
Created on: 2 months ago
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It's my view, use 3drad in anyway you want, commercially or not, you are not required to even advertise 3drad as the engine if you don't want to, you do not pay any royalties even if you become a billionaire .

You can even use all 3drads included resources in other software like unity if you wanted, they are not restricted use in anyway.. recompiling i can't say, but would assume the software is still copyrighted to 3impact, even though development has stopped & 3impact is gone now too.
Created on: 2 months ago
Edited on: 2 months ago
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170 Posts

I pinned my hopes to a little engine that could do amazing things.......
Created on: 1 month ago
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