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How to use 2 camera on two different obj
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I have 2 cameras and two different objects in a scene. is it possible that camera 1 will show 1st object cam 2 will show 2nd object. Note that both camera has same properties except viewport distance.
Created on: 1 week ago
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250 Posts

Unfortunately I don't think that 's possible in 3D Rad. In Unity you can have the objects on different layers, therefore the cameras can render only a certain layer. But in 3D Rad there isn't really a way to separate the objects in terms of rendering.

If anyone has a solution, I'd be happy to hear it.
Created on: 1 week ago
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130 Posts

If you wanted both on screen at once, the camera viewport height and width are your friends here. Set them to something like 0.5 instead of 1.0 and you can have them side by side. Otherwise you'll need to cycle through them if you wanted a full-screen view. I'd personally use something like a timer set to 5 second intervals or a simple script.
Created on: 1 week ago
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thanks ninko
I think power supersport is right.
Switching camera and setting height, width can be done but my question is Overlaying camera2 on camera1 or vice versa. Is it possible. How it can be done?
Or can it be done using shader
Created on: 1 week ago
Edited on: 1 week ago
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Ah, I see what you mean. Well, that effect is achievable in Unity. And even if you manage to somehow do it with a shader, it will have a serious performance cost.

But why would you need something like that? Even Unity is moving away from camera stacking.
Created on: 1 week ago
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As ninkeo says.. what you want is possible so to speak if the main or first camera is set to less than 1 say 0.5 for both height & width then the second camera is left as full screen, then "some" objects like sprites do support displaying in specific cameras only by joining them in the list editor to one camera only.. this has the effect of PIP TV type display where one camera overlays the other as a smaller window.. not all objects support separate camera deisplay options... the best idea is to try this... i've never tried to use background images with transparency which mite help in this process... it really depends on what your specifically trying to do.. just saying overlay cameras doesn't describe what you want quiet enough..  Also you caant switch cameras from front to back, 3drad only allows you to turn on/or off given cameras, the display order is controlled by 3drad and the order they are added to the liste editor.. you could simulate the effect by using say extra cameras setup oposite to the first then switching them on off... but it still comes down to the "overlay" and what exactly you want to happen.
Created on: 1 week ago
Edited on: 1 week ago
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i want to do like this
I dont know if its possible?

https://m.youtube.com/watch?v=Wk-flby9Tts

Is this is possible using 3drad
Created on: 1 week ago
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130 Posts

Not possible as far as I'm aware to this extent in 3DRad, consider using Unity if you're looking for that.

If it's about LOD, then sure, use the LOD map setting in the skinmesh object menu
Created on: 1 week ago
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You can LOD skinMeshes in 3D Rad by utilizing the frame-by-frame animation. You just have each LOD as a different frame, and then you change the frame based on the distance of the camera to the object.

But, as for that many grass instances I don't think so. It would be impossible to reproduce the effect over that many objects without serious performance cost, as 3D Rad isn't built with instancing in mind.
Created on: 1 week ago
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Ok thanks for replying...
I somewhere on internet find lod terrain shader. Does anybody herd of it. Its doing the same as in youtube link. can it be done ?
Created on: 5 days ago
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Power supershot it is it possible to do for 100 objects. I think it is time consuming to do. And where to find lod map settings/?
Created on: 4 days ago
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