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3D Rad Style Objects in Unity
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Would anyone gain from me making the 3D Rad objects in Unity?

They're easy enough to replicate and they'd be even easier to use. So, instead of using good old 3D Rad you can use an up to date engine with amazing graphics, performance and ease of use without needing to code*.

Objects such as:
- EventOnContact
- EventOnLocation
- EventOnInput
- EventOnObjectId
- EventOnProximity
- EventOnValue
- EventTimer
- Switch

The rest of the Objects Unity already comes with. Such as Rigidbodies and SkinMesh. You just drag them into your scene and done (except Rigidbodies).

Let me know, I know not may people use 3D Rad nowadays so I want to know if it will be worth the time.

*There is only so far you can go without programming. Just a disclaimer.
Created on: 29 May, 2019 (12:44)
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483 Posts

Yes, yes, and did i say YES yet.
Created on: 30 May, 2019 (18:25)
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