So, I've been working on a game called Shadow Leaper, it's a 2D Arcade Platformer. It was made using Godot 3.1 using open source tools such as krita, gimp, linux.
It is a pretty small game but has a lot of replay value. The game has a total of 10 levels and the game gets difficult as the Number of levels increase. The game has 4 difficulty settings and you should chose the one that suits your tastes best.
There are a few different ways to go about levels which can make the game harder or easier depending on which you use.
The game is very light weight and should run without any issues on low end PCs as well.
The windows version is 22 MB, where as the Linux and Mac versions are 24 MB each
I really appreciate feedback, if you want to give me some or just report bugs you can do it here on on my website's forum.