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Project Convulsion
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197 Posts

Project Convulsion is a singleplayer sci-fi FPS, with storytelling resembling Half-Life (to some extent).

This small demo build showcases ammo and weapon management, pickups, raycasting with spread, and other cool stuff.

There are things that are left unfixed and missing, for instance, special features, including:
- Weapon Sway goes with the mouse, so sway is inverted when "Invert Y" is toggled
- Rapid Fire and Double shot (Special Firing Modes) don't have raycasting (for now)
- FOV gets stuck sometimes while aiming (pretty rare, tho I think it gets stuck when you pick up something)
- And many others I forgot to mention


Some extra controls:
0 - Console
TAB - Add ammo to current weapon

In the console, with the scene command, you can freely go to any scene. ("scene CV_TEST" for example)

Available scenes:
CV_MENU
CV_TEST
CV_SHOWCASE
CV_EMPTY
CV_SHOOTINGRANGE2
CV_CREDITS

I hope you find the game/build/idea cool and well-made overall! Have fun! Feedback is heavily welcome!


As I said, the build might contain minor/mayor bugs, so be sure to send feedback about these bugs!

Download link:
https://drive.google.com/open?id=1x95iO-7gLR9J-7ESxdUU7x4xXTXfusiy
Created on: 1 month ago
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186 Posts

i feel like the recoil is WAY too strong in some weapons, but otherwise a good showcase
Created on: 1 month ago
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197 Posts

Im not sure if recoil is somehow influenced by framerate or resolution, but I hope its neither
Created on: 1 month ago
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325 Posts

Mouse transparency is broken, i see a black square background

I was expecting things to blow up like being destroyed.

Wheee we get fireworks too
Created on: 1 month ago
Edited on: 1 month ago
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197 Posts

@tinsoldier Yeah somehow Unity always screws up the mouse, but hey its better than just the base mouse texture :P Ill try to fix it somehow
Created on: 4 weeks ago
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325 Posts

@doomer022  Just a thought, is the mouse "point suppose to be the top left corner, or is it the center of the icon.. does unity allow you to define that..
Created on: 4 weeks ago
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197 Posts

@tinsoldier Its in the top left corner, and no Unity won't let ya' change that :P
Created on: 3 weeks ago
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137 Posts

It can be changed, but by creating a custom mouse script.
Created on: 3 weeks ago
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