Project Convulsion is a singleplayer sci-fi FPS, with storytelling resembling Half-Life (to some extent).
This small demo build showcases ammo and weapon management, pickups, raycasting with spread, and other cool stuff.
There are things that are left unfixed and missing, for instance, special features, including: - Weapon Sway goes with the mouse, so sway is inverted when "Invert Y" is toggled - Rapid Fire and Double shot (Special Firing Modes) don't have raycasting (for now) - FOV gets stuck sometimes while aiming (pretty rare, tho I think it gets stuck when you pick up something) - And many others I forgot to mention
Some extra controls: 0 - Console TAB - Add ammo to current weapon
In the console, with the scene command, you can freely go to any scene. ("scene CV_TEST" for example)
Available scenes: CV_MENU CV_TEST CV_SHOWCASE CV_EMPTY CV_SHOOTINGRANGE2 CV_CREDITS
I hope you find the game/build/idea cool and well-made overall! Have fun! Feedback is heavily welcome!
As I said, the build might contain minor/mayor bugs, so be sure to send feedback about these bugs!