I created a neww design using 3drads default terrains.
To do this yourself, you first need to convert the terrains to a format for editing. I did this by first using mview.exe to open and save in text format. Then i used deep exploration v2 to open them one of them and save it as a .3ds format file. Then i loaded them into 3dsmax r3 for editing. In 3dsmax i simply cloned the one terrain into 3, then created tunnels between to connect them. I also added glass dome's to all 3 as well to lock all players into the terrain. To use these in 3drad, they were saved as poly based rigidbodies, just like normal static terrains are.
Tested them and all's well.
I have some world parts installed into one of the 3 dome areas.
I'm open to submissions from you people for the other two domed areas.
The project is a tank based FPS supporting 6 player tanks & 4 AI controlled bots, not sure what they will look like when finished. All i need is more terrain parts like buildings bridges what have you for the other two areas to suit tank warfare in low poly designs. Trees and rocks are fine too, just keep everything on the low poly side to keep proformance up.