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[WIP] Game based on the future of racing.
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Hi friends. I started making this game an year ago when I was in college with some friends, but the development stopped when they got scattered all over the country. I am thinking of resuming development on it.

Demons of Speed is the code name for this game. Its a futuristic racing game similar to F-Zero or Wipeout, but with a focus on simulation mechanics. The goal of the game is to be futuristic but in touch with the present day technology and ways. The game doesn't have a story but has a lore. Set in the years 2500, FIAGA organizes anti gravity racing events in several human colonies and planets in the galaxy. The game rules often match up with present day formula racing or prototype racing scene, with some changes to fit the tech of the future. As kind of an easter egg we also planned to having some present day tracks in the game, but morphed to match the setting.

The game is currently in its first MVP (Minimum Viable Product), and I need some help with finishing it. Mainly for 3d models, and possibly ue4 related help.

This game is all about pushing the immersion, so you are in the seat of a super sonic beast. The fast yet grounding feeling of driving in the most prestigious tracks, with hundreds and thousands of fans watching. Every win is a moment of glory that the game will make the player experience alongside the troubles of sponsors and career.

Latest Version: https://www.youtube.com/watch?v=hJKqjWzHFv8

Slightly older version: https://www.youtube.com/watch?v=oN35vdDbDJI
Old AI: https://www.youtube.com/watch?v=KIXi-ICX2Qc, New AI in the top link.
Created on: 3 months ago
Edited on: 3 months ago
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DOS has went into pre-production with a new studio.
Created on: 2 months ago
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