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What scripting language you want for 3DRadSpace?
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217 Posts

I'll keep it very short, this is the poll : https://www.strawpoll.me/18245058

(I voted for C# , because it's already partially implemented in 3DRadSpace. )
Created on: 2 years ago
Edited on: 1 year ago
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50 Posts

I vote for Angelscript like 3DRad. If it will be C# I think people wourld chose another engine....
Created on: 1 year ago
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217 Posts

Quote from: love74

I vote for Angelscript like 3DRad. If it will be C# I think people wourld chose another engine....

Angelscript is more limited thatn C# tho.
Created on: 1 year ago
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You chose, but I think former 3Drad users dont want to learn C#, If its C# I courld use a AAA engine just as well. I dont know if You can find a more compressed and object-oriented lang.. :/
Created on: 1 year ago
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261 Posts

I would probably want to use C# if I ever wanted to make a game in 3DRadSpace, but @love74 makes a clear point there.
Created on: 1 year ago
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"if I ever wanted to make a game in 3DRadSpace"

But You dont?? Stay with whats working otherwise it will just be another unused engine I think... :/
Created on: 1 year ago
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217 Posts

Quote from: love74

You chose, but I think former 3Drad users dont want to learn C#, If its C# I courld use a AAA engine just as well. I dont know if You can find a more compressed and object-oriented lang.. :/

Angelscript is itself similar to C and C++. Transition between Angelscript, C, C++ to C# shouln't be that hard.

Quote from: love74

"if I ever wanted to make a game in 3DRadSpace"

But You dont?? Stay with whats working otherwise it will just be another unused engine I think... :/

I'm expecting that for my own project to be honest. But I doesn't mean I should cease developing 3DRadSpace.
Created on: 1 year ago
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