*This is conditional, read further down for more info
Hey there! A while ago I made a post on creating 3D Objects in Unity. Today I'm here to tell you that I have completed some of the objects, and want to talk about a couple of them.
So, three of the objects are complete and ready for use: - EventOnContact - EventOnProximity - EventOnInput
However, EventOnValue is posing a couple problems which I won't go into full details about as it's complicated, but I think I have a solution. The problem here is that the solution requires a little code in order to work. See the example below:
So, as a prototype, I made this. This is how you would (hypothetically) use the EventOnValue:
private EventOnValue eventOnValue;
public float value1 = 0f;
public float value2 = 10f;
private void Start()
eventOnValue = Radity.CreateEventOnValue();
private void Update()
eventOnValue.ManageValue(v1, v2, EventOnValue.ValueType.EqualTo);
Debug.Log("value1 is equal to value2!");
I know this may look complicated but it's very simple to use, easy to learn and I would include exaples of how to use it.
Let me know your thoughts, if you're happy with this then this object can be done today. Then I will make the timer and the first release will be out.