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Yet another bug
251 Posts

When creating or using a rigidbody, if you set the mass to "-1"  collisions work fine.

If you imposter that rigidbody, the original continues to work fine but the imposters mass isn't impostered and static like collisions will fail on all the imposters.

Set the mass to -1 in script doesn't correct this either.

The solution is to create your rigidbody as a static polygon rigidbody model first, then using the imposter on them will create static "-1" type imposter models too.

It seems 3drads imposter command forgets to imposter the mass settings orrr only works properly if the rigidbody is a static polygon rigidbody to begin with.
Created on: 2 months ago
Edited on: 2 months ago
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