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"guns" cause frame rate drop
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152 Posts

ive been having this usual problem lately and i documented everything in the video down below
https://youtu.be/yo7qWxlphIw

basically:
-3drad starts at 16 frames when i try it, quickly goes back to 60
-when i activate one of the 2 projectiles linked to the 1st person cam the frame drops drastically for a few seconds
-no other projectile affects in any way the frame rate

i'm not sure of whats the cause
Created on: 3 months ago
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152 Posts

update: the frame drop wasnt caused by the gun, but by the imput, since by having it changed to a non-mouse button the frame doesnt drop

kulu's suggestion of increasing the input's size changed nothing, sadly
Created on: 3 months ago
Edited on: 3 months ago
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71 Posts

Do projectiles collide with other objects?
Created on: 2 months ago
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152 Posts

Quote from: Athanatos

Do projectiles collide with other objects?


of course, other projectiles as well, but that doesnt cause any frame drop when i put the input to shoot to a non mouse button
Created on: 2 months ago
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38 Posts

im not sure if you've already fixed but you shouldn't use projectiles in 3drad. There too buggy and I much prefer event on locations or a scanner obj. Scanners can cause lag but definitively are more stable and usually wont cause that much lag.

--Troy

PS: It may be the event on input you are using. Using a scripts should lower the frame rate drops. I dont have a script but I will try to throw one together before the end of the day
Created on: 2 months ago
Edited on: 2 months ago
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152 Posts

Quote from: Backlit

im not sure if you've already fixed but you shouldn't use projectiles in 3drad. There too buggy and I much prefer event on locations or a scanner obj. Scanners can cause lag but definitively are more stable and usually wont cause that much lag.

--Troy

PS: It may be the event on input you are using. Using a scripts should lower the frame rate drops. I dont have a script but I will try to throw one together before the end of the day


forgot about this thread lmao
i don't know about your personal experience, but projectiles have worked just fine for me and yes the problem was an event on input as you said, so thanks for wanting to make a script but i don't think itll be necessary anymore
Created on: 2 months ago
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