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Specular maps in 3D Rad?
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121 Posts

Hey!
I was wondering if it's possible to add a specular map to a skinmesh in 3D Rad.
If yes then how?
I really wanna try those PBR textures out.
Created on: 3 months ago
Edited on: 3 months ago
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71 Posts

Try using shadmar's skinmesh shaders. The specular map should be provided as a image, I don't remember how it is implemented, but I saw specular maps in 3D Rad...
Created on: 3 months ago
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121 Posts

@athanatos any idea about the name and format of the specular map?
Created on: 3 months ago
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31 Posts

"UserTextureA.dds" is generally the name for custom textures used in all of shadmars (and genetransfers?) shaders. Just put them in the same folder as the skinmesh, if you need more than one texture for a shader I think UserTextureB ... C and so on is how the naming convention goes.
Created on: 2 months ago
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Apparently there was no need to rename the texture. 3D Rad automatically detects it if you've assigned it to the model in your modelling software.
Created on: 2 months ago
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