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A continue option?
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i'm making a game and while i'm pretty far into the development i have yet to figure out how to make a continue option
i'll be more precise, i divided my game's projects in cutscenes and levels, and i want the game to autosave every time i reach the start of a new cutscene so that every time i close and open at the menu screen i can begin directly from there when i click to start
i'm pretty sure this should be possible somehow by changing the exitfade of  the menu at every progression but i don't know how to make two different projects interact with each other

also its completely unrelated to 3drad but why every time i change my profile picture it puts the default one back immediately? do i have to reach a post limit to have one?
Created on: 3 weeks ago
Edited on: 3 weeks ago
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214 Posts

welp, one way is to use a text file as an ID to tell your project to start with a continue button.
basically, if the file is there, you telling the next project to continue, if the file isn't there then don't start with a continue option.

Its like two projects sharing data via a text file.
Created on: 3 weeks ago
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how would that work @TinSoldier ? Like, where do i put the text in the compiled files?
Created on: 3 weeks ago
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214 Posts

@buska

Rereading your original message...

I would suggest using the text file to store you project data, and read the file contents in and apply them to restore your project to the point to continue from.

The text file can go anywhere you need to put it, typically in 3drads main folder ( where 3drad.exe is) but that location is optional, any location would work.
Created on: 3 weeks ago
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214 Posts

Also, FYI, any file(s) that are not a native 3drad file, wont be copied when 3drad  compiles your project, you have to copy & paste those yourself .
Created on: 3 weeks ago
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