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Guess the Engine! #1
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Hi
First of all, I'm not dead I just haven't been posting :P

Second, I want to make a little game... I'll give you an image of a scene within a game engine (not necessarily a scene I have made myself) and give you some options as to which engine it could be and you pick the one you think it is.

Winner get's respect for having a damn good eye and good knowledge of game engines


So first one right here...

https://classdev.net/data/attachments/1FQtlB_IhO8y.png

The options are!..
A: Godot Engine
B: 3D Rad
C: Unity

Your Clue
"It's not what you think it is."

If you don't know what any of the above are, ask Google or "Jeeves" if you're from the early 1820's.

Good luck
Created on: 5 months ago
Edited on: 5 months ago
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101 Posts

Looks like vertex based lighting. Probably Godot 'cause I remember it having a vertex lighting option. Could be Unity as well but the GI is a little different (Unless using the lightweight pipeline).
Created on: 5 months ago
Edited on: 5 months ago
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152 Posts

It cant be Unity, maybe 3DRad? Never heard of Godot Engine. This is just a guess tho.
Created on: 5 months ago
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This is surely 3D Rad
Created on: 5 months ago
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Welp.. i have seen lighting effects like this in 3drad v5.2  it was unintentional and i' never did figure out why it happened like that. but my guess is godot.

I really don't think there is enough info in one picture to say not this engine, but maybe say yes to that engine...
Created on: 5 months ago
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My bad - turns out 3D Rad only supports vertex based lighting (@tinsoldier explains the poor lighting artifacts in older versions of 3D Rad), never seen that kind of blending though. What's looking like the GI could be a result of the Fog object but the details farther to the camera don't really seem greyish, they're kinda black. I still go for Godot (The latest, Godot 3.1).
Created on: 5 months ago
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Quote from: DedTed

My bad - turns out 3D Rad only supports vertex based lighting (@tinsoldier explains the poor lighting artifacts in older versions of 3D Rad), never seen that kind of blending though. What's looking like the GI could be a result of the Fog object but the details farther to the camera don't really seem greyish, they're kinda black. I still go for Godot (The latest, Godot 3.1).
I agree with @dedted , it doesnt look like 3D Rad to me could be go dot.
Created on: 5 months ago
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It can easily be Unity as well with a spotlight and a material with vertex lit shader. I say spotlight, because it seems like the lighting is not evenly distributed among the verticies. It can easily be any engine to be honest, but if it is a spotlight, then 3D Rad is definetly out (unless you're using some darn ass custom shader for spotlight, I know shadmar used to make these). We need more clues!
Created on: 5 months ago
Edited on: 5 months ago
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Not going to give a definite answer, but I'm going to recap some of the obvious clues:

No Anti-aliasing - which is characteristic of 3Drad, I guess it could be turned off in other engines.

That lightsource is a pointlight - because light is hitting the table along with the ceiling.

The light on the table - looks like per pixel lighting to me, while the ceiling looks like vertex lighting both are possible in 3Drad with custom shaders.

Vertex lighting on the ceiling - seems off, that's a weird placement of polys for a simple ceiling, plug both light spots on there seem to have the same pattern of vertices, this could be using features not found in Rad to project shapes onto surfaces

the visible pointlight source - now this screams 3Drad, however it could be placed in there on purpose to throw people off the trail.
Created on: 4 months ago
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The white dot in the middle might be the placeholder (model) for point light in 3D Rad. Just another assumption...
Created on: 4 months ago
Edited on: 4 months ago
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Looks like 3d rad, because of all the previous comments
Created on: 4 months ago
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Wow... so many good guesses with amazing in-depth reasons to why you chose that engine. Damn you people are awesome
this is exactly what I wanted from this game.

Anyway, I can reveal to you that the Answer is...

C - Unity

Yes, that amazing Game Engine that can produce AAA graphics within an hour. I stripped this test scene (of mine) of all it's post processing, texture quality, pixel light count (this is probably why some of you thought 3D Rad, when turning this value to 0 it gives the same sort of lighting you get in 3D Rad) and a bunch of other settings to make it look as bare as possible.

The final output of this scene is amazing however. It looks so damn good, even though I can't freaking run it with the PP on, as the people of CB know, heh.

I'll make another one of these games soon... This was good
Created on: 4 months ago
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Well that was unexpected, at least for me :P Nice one!
Created on: 4 months ago
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@ghgames, I was suspecting it'd be Unity as you said in the root post that "It's not what you think it is", which leads to "I fooled you, guys"


To the people that guessed Godot, Godot can actually produce very decent graphics in its latest state. So, that was purely a contest of do you suspect anything being faked
Created on: 4 months ago
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