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Guess the Engine! #1
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Hi
First of all, I'm not dead I just haven't been posting :P

Second, I want to make a little game... I'll give you an image of a scene within a game engine (not necessarily a scene I have made myself) and give you some options as to which engine it could be and you pick the one you think it is.

Winner get's respect for having a damn good eye and good knowledge of game engines


So first one right here...

https://classdev.net/data/attachments/1FQtlB_IhO8y.png

The options are!..
A: Godot Engine
B: 3D Rad
C: Unity

Your Clue
"It's not what you think it is."

If you don't know what any of the above are, ask Google or "Jeeves" if you're from the early 1820's.

Good luck
Created on: 1 month ago
Edited on: 1 month ago
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85 Posts

Looks like vertex based lighting. Probably Godot 'cause I remember it having a vertex lighting option. Could be Unity as well but the GI is a little different (Unless using the lightweight pipeline).
Created on: 1 month ago
Edited on: 1 month ago
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109 Posts

It cant be Unity, maybe 3DRad? Never heard of Godot Engine. This is just a guess tho.
Created on: 1 month ago
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203 Posts

This is surely 3D Rad
Created on: 1 month ago
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Welp.. i have seen lighting effects like this in 3drad v5.2  it was unintentional and i' never did figure out why it happened like that. but my guess is godot.

I really don't think there is enough info in one picture to say not this engine, but maybe say yes to that engine...
Created on: 1 month ago
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My bad - turns out 3D Rad only supports vertex based lighting (@tinsoldier explains the poor lighting artifacts in older versions of 3D Rad), never seen that kind of blending though. What's looking like the GI could be a result of the Fog object but the details farther to the camera don't really seem greyish, they're kinda black. I still go for Godot (The latest, Godot 3.1).
Created on: 1 month ago
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Quote from: DedTed

My bad - turns out 3D Rad only supports vertex based lighting (@tinsoldier explains the poor lighting artifacts in older versions of 3D Rad), never seen that kind of blending though. What's looking like the GI could be a result of the Fog object but the details farther to the camera don't really seem greyish, they're kinda black. I still go for Godot (The latest, Godot 3.1).
I agree with @dedted , it doesnt look like 3D Rad to me could be go dot.
Created on: 1 month ago
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It can easily be Unity as well with a spotlight and a material with vertex lit shader. I say spotlight, because it seems like the lighting is not evenly distributed among the verticies. It can easily be any engine to be honest, but if it is a spotlight, then 3D Rad is definetly out (unless you're using some darn ass custom shader for spotlight, I know shadmar used to make these). We need more clues!
Created on: 1 month ago
Edited on: 1 month ago
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Not going to give a definite answer, but I'm going to recap some of the obvious clues:

No Anti-aliasing - which is characteristic of 3Drad, I guess it could be turned off in other engines.

That lightsource is a pointlight - because light is hitting the table along with the ceiling.

The light on the table - looks like per pixel lighting to me, while the ceiling looks like vertex lighting both are possible in 3Drad with custom shaders.

Vertex lighting on the ceiling - seems off, that's a weird placement of polys for a simple ceiling, plug both light spots on there seem to have the same pattern of vertices, this could be using features not found in Rad to project shapes onto surfaces

the visible pointlight source - now this screams 3Drad, however it could be placed in there on purpose to throw people off the trail.
Created on: 1 month ago
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The white dot in the middle might be the placeholder (model) for point light in 3D Rad. Just another assumption...
Created on: 4 weeks ago
Edited on: 4 weeks ago
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