hello. its been a while. I would like to invite you to try a concept level for Story Of kennuck.
On the development side. i have run into my first hurdle , which i think i can remedy with a bit more ram. my scebnes are planned to have lots of game objects and meshes , and my current rig is failing to accomodate the amount that the levels have to be populated. So please have a try and provide feedback of any issues or suggestions you may have.
It worked for me, took about 15 to 20 seconds to load.
Didn't really like the fixed camera view with no up or down view options.
Riding the flyer seemed a lot like being under water, also wasn't so happy with the special effects view... just didnt work for my tastes, A flashlight option would be a big help with the darker areas, i really like to see whats around me...
Good size world to explore, ok controls, other then mentioned above.
Hi again. ive taken all the feedback into account and tried to adjust the levels so that they run , even on an Intel HD GFX . Ive also added the option to disable bloom . if you are still keen to try the game , it can be found at the above link. happy New Year, and all the best for the new season.
Hi . here is the latest build of Story of kennuck. Ive split the interior of the buildings and the exterior town into two seperate levels. ive also added a bunch of NPC characters. There is a building with a door that should alow you to get to the interior building level. Development still going slow , because ive got other things im working on . Have a go at the link . it should run , even on a intel HD gfx setup ( just disable bloom and run at lower resolution)