Hi everyone I just finished writing a script that builds a town using a set of skinmesh houses and shops. The script uses a kind of Perlin noise algorithm to generate the building positions so the town is the same every time it is generated. At he moment the roads are random but I hope to alter that later. All the buildings are imposters so it only loads in 21 different objects to make up the whole scene.
If you want to try the project I have compiled it and uploaded it to my website at the link below. The bottom link is a preview image.
Thanks Kulu and Tin, Its just an experiment at the moment and yes the size can be changed by increasing the x z loops. I am looking into the best way to implement the ridigbodys. As we all know frame rates are a big issue and this at the moment is right on the edge of failure so I don't know if I want to continue spending the time developing it if it won't work.