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Useful Links for 3DRAD
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Here, you can find all the useful links that I have gathered over the years, including the links to all of the officially-made and supported 3DRad addons.

If you have a link that you feel should be added to this list, simply post them and I'll try and get them added.

FORUM ARCHIVE
The official forum archive is at http://3dfoundry.tk/archive
You can also find the boards.net forum archive at http://3dfoundry.tk/archive/pb/ (note the /pb/ in the URL)

3DFoundry
3DFoundry will most likely have just about everything that you'll need. The file listed in this post are only a small snippet due to length limits. Visit http://3dfoundry.tk/ to browse all available files.

ADDON COLLECTION
All of these addons are in their original form of an installer. If for whatever reason you don't want it in an installer, ask and I will extract the data from them. By default, the installer looks for your 3DRad 'addons' folder, and only works on v6.48 or newer.

E300 Aeroplane
E300_xi for 3DRAD v6.48+ NOTE: Use only on v6 of 3DRAD - This version is not designed for the PhysX engine and strange things happen in v7 - http://3dfoundry.tk/files/addons/E300_xi.exe
E300_xi for 3DRAD v7.xx - http://3dfoundry.tk/files/addons/E300_xi_v7.exe

Extra Ball / Rock / Tree / Terrain models
Planets_xi - http://3dfoundry.tk/files/addons/Planets_xi.exe
Rocks_xi - http://3dfoundry.tk/files/addons/Rocks_xi.exe
Terrains_xi - http://3dfoundry.tk/files/addons/Terrains_xi.exe
Trees_xi - http://3dfoundry.tk/files/addons/Trees_xi.exe

Addons by Shadmar
SpotLight_shx - http://3dfoundry.tk/files/addons/SpotLight_shx.exe
SystemShaders1_shx - http://3dfoundry.tk/files/addons/SystemShaders1_shx.exe

Other Addons
3rdPersonWalkIntoOutOfCar - http://3dfoundry.tk/files/addons/3rdPersonWalkIntoOutOfCar.exe
animated_cam_horror_room - http://3dfoundry.tk/files/addons/animated_cam_horror_room.exe
BoxRagdoll_dtx - http://3dfoundry.tk/files/addons/BoxRagdoll_dtx.exe
CityTraffic Addon v2 - http://3dfoundry.tk/files/addons/CityTraffic_Addon_V2.zip
Explosive_tnt - http://3dfoundry.tk/files/addons/Explosive_tnt.exe
FirstPersonShooterPlayer_tac - http://3dfoundry.tk/files/addons/FirstPersonShooterPlayer_tac.exe
M1A2Abrams_ac - http://3dfoundry.tk/files/addons/M1A2Abrams_ac.exe
NavBeacon_mkx - http://3dfoundry.tk/files/addons/NavBeacon_mkx.exe
Rad Theora Video Addon - http://3dfoundry.tk/files/addons/Rad_Theora_Video_Addon.zip

Model & Resource Packs
HW1 Road Kit (fixes most collision issues and adds pointmaps to the Highway Kit) - http://3dfoundry.tk/files/HW1%20Roadkit.zip
Community-Made project files - url]http://3dfoundry.tk/resources/projects[/url]
Terrain (3drad.info) - http://3dfoundry.tk/files/res/terrain 3drad.info.rar
WonderSky Pack (Made by me!) - http://3dfoundry.tk/files/res/WonderSky Pack.zip
Skyboxes Pack 1 3(3drad.info) - http://3dfoundry.tk/files/res/skyboxes pack1 3drad.info.rar
3DRAD v2.4 (requires Windows XP or older) - http://3dfoundry.tk/files/ver/3DRAD_24.zip
3DRAD v6.50 (includes v7.03b) - http://3dfoundry.tk/files/ver/3DRadPro_650.zip
3DRAD v7.22 - http://3dfoundry.tk/files/ver/3DRadPro_722.zip
gile[s] 2 BETA - http://3dfoundry.tk/files/giles_2_beta_4.zip

Website Links
Skybox Generator - http://www.nutty.ca/?p=381
512x512 Skybox Images - http://www.custommapmakers.org/skyboxes.php
Created on: 1 year ago
Edited on: 1 week ago
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101 Posts

7.22 was the last version, am I right?
Created on: 1 year ago
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251 Posts

nope, there is v8.44, only myself and 2 other people know about it and its still under development ... ssshhhhhhh .
Created on: 1 year ago
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@tinsoldier RadSpace Right
Created on: 1 year ago
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101 Posts

Lmao
Created on: 1 year ago
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251 Posts

@raver no radspace isnt 3drad.. shhhh we cant talk about it.. it's a secret..
Created on: 1 year ago
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@tinsoldier I got you
Created on: 1 year ago
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20 Posts

hey i his brother you tell him what it is @tinsoldier@raver
Created on: 1 year ago
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251 Posts

@gogosavage  i already told you v8.44... i cant talk about...
Created on: 1 year ago
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108 Posts

What makes you guys think we'd tell you lol, it's a seecret 😜
Created on: 1 year ago
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6 Posts

If anyone wants to look around the old forum. The Dr. has it hosted here

https://drninkeo.me/3drad/

Also, all of the help files are available hosted on  github pages. Problem is, there's no easy way to navigate them,
right now I'm just typing in the object name directly into the URL

Here's one:

http://davithace.github.io/3DRAD/Tutorial/Script.htm

Here's the source:
https://github.com/davithace/3DRAD/tree/gh-pages/Tutorial

Quote from: ninkeo

What makes you guys think we'd tell you lol, it's a seecret 😜


Oh so you're one of the others...
Created on: 1 year ago
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108 Posts

Hey guys, I'm currently fixing the archive up a little bit, so it uses less server space and bandwidth. There's gonna be some changes, so for now I've blocked access to it. Files that are hosted on it are still available, by going to drninkeo.me/3drad/files/ .

The biggest changes is going to be the removal of signatures, avatars and other useless elements to try and get the page size down. I'm also going to minimalize the board listings as well, to reduce the amount of broken links that are present on the pages.

EDIT: It's back up now
Created on: 1 year ago
Edited on: 1 year ago
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74 Posts

are these available for commercial use?
Created on: 6 months ago
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Hey @nuskadamo, I'd assume most of the free tools like sketchup would have clauses in their licenses that say you can't, but nothing's stopping you from doing so anyway since most of them are abandonware nowadays. In other words, they probably couldn't care less unless it's still in active development.
Created on: 6 months ago
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@tinsoldier it will be open to anyone right?Please make 3D Rad v8.44 open source!
Created on: 4 months ago
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@ivy504  you missed the point... v7.22 is the last 3drad version released by Fernando and 3impact.
My comment was meant to be a joke, THERE IS NO v8.44.

But if you wait for a couple years, there is a 3dradspace in development, meant to be the next 3drad clone of sorts... BUT, there's no guarantee it will even see the light of day.. it's an idea and only one main developer with a couple others like my self who are interested, but, and that's a big butt....  it may or may not be open source... i don't think there's been any decision on that yet.   https://classdev.net/page/board/15/3d-rad-space  and the discord server https://discord.gg/kqXP8xe  there's also a github for the source files.
Created on: 4 months ago
Edited on: 4 months ago
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111 Posts

It is open source, I've done some work on it before. However the code is messy and hard to understand. Debugging is very difficult and due to this I create my own DLL's that RadSpace can use as references.

I've not made anything recently because I'm not sure where it's at and what needs to be added.
Created on: 4 months ago
Edited on: 4 months ago
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60 Posts

Quote from: GH Games

However the code is messy and hard to understand. Debugging is very difficult and due to this I create my own DLL's that RadSpace can use as references.

   The code isn't so messy for me (because I made it? ) . It might be hard to understand of course, because I used some uncommon and maybe slow ways in it (like storing the objects in a string array instead of an array of objects (that atleast seems to be easier to understand for me?)). I'm not the best coder over there, and I'm not perfect (nobody is) , but I keep trying and practicing and I try to keep constantly improving my programming skills.

   About the RadSpace Dll , well I'm working on it right now.

Quote from: TinSoldier


BUT, there's no guarantee it will even see the light of day.. it's an idea and only one main developer with a couple others like my self who are interested, but, and that's a big butt...

   I hope that 3DRadSpace will be released , at least at some point. Now I know that you some guys think that 3DRadSpace is kinda dead. No. It isn't. I just have priority on other projects ( an game-server and a game modification). But since these projects are kinda dead now (no one I know IRL or on Discord has no interest in them
), I might move 3DRadSpace to the top of the priorities and keep working on it more frequency.
Created on: 4 months ago
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You remember when I added the objects list? I commented everything out so I knew others could understand what it does (even though they likely already knew). I'd probably recommend you try this in your coding it would help others that may start developing
Created on: 4 months ago
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