3DFoundry 3DFoundry will most likely have just about everything that you'll need. The file listed in this post are only a small snippet due to length limits. Visit http://3dfoundry.tk/files to browse everything I've got so far.
ADDON COLLECTION All of these addons are in their original form of an installer. If for whatever reason you don't want it in an installer, ask and I will extract the data from them. By default, the installer looks for your 3DRad 'addons' folder, and only works on v6.48 or newer.
Hey guys, I'm currently fixing the archive up a little bit, so it uses less server space and bandwidth. There's gonna be some changes, so for now I've blocked access to it. Files that are hosted on it are still available, by going to drninkeo.me/3drad/files/ .
The biggest changes is going to be the removal of signatures, avatars and other useless elements to try and get the page size down. I'm also going to minimalize the board listings as well, to reduce the amount of broken links that are present on the pages.
Hey @nuskadamo, I'd assume most of the free tools like sketchup would have clauses in their licenses that say you can't, but nothing's stopping you from doing so anyway since most of them are abandonware nowadays. In other words, they probably couldn't care less unless it's still in active development.
@ivy504 you missed the point... v7.22 is the last 3drad version released by Fernando and 3impact. My comment was meant to be a joke, THERE IS NO v8.44.
But if you wait for a couple years, there is a 3dradspace in development, meant to be the next 3drad clone of sorts... BUT, there's no guarantee it will even see the light of day.. it's an idea and only one main developer with a couple others like my self who are interested, but, and that's a big butt.... it may or may not be open source... i don't think there's been any decision on that yet. https://classdev.net/page/board/15/3d-rad-space and the discord server https://discord.gg/kqXP8xe there's also a github for the source files.
It is open source, I've done some work on it before. However the code is messy and hard to understand. Debugging is very difficult and due to this I create my own DLL's that RadSpace can use as references.
I've not made anything recently because I'm not sure where it's at and what needs to be added.
However the code is messy and hard to understand. Debugging is very difficult and due to this I create my own DLL's that RadSpace can use as references.
The code isn't so messy for me (because I made it? ) . It might be hard to understand of course, because I used some uncommon and maybe slow ways in it (like storing the objects in a string array instead of an array of objects (that atleast seems to be easier to understand for me?)). I'm not the best coder over there, and I'm not perfect (nobody is) , but I keep trying and practicing and I try to keep constantly improving my programming skills.
About the RadSpace Dll , well I'm working on it right now.
BUT, there's no guarantee it will even see the light of day.. it's an idea and only one main developer with a couple others like my self who are interested, but, and that's a big butt...
I hope that 3DRadSpace will be released , at least at some point. Now I know that you some guys think that 3DRadSpace is kinda dead. No. It isn't. I just have priority on other projects ( an game-server and a game modification). But since these projects are kinda dead now (no one I know IRL or on Discord has no interest in them ), I might move 3DRadSpace to the top of the priorities and keep working on it more frequency.
You remember when I added the objects list? I commented everything out so I knew others could understand what it does (even though they likely already knew). I'd probably recommend you try this in your coding it would help others that may start developing