Ok so i know that the imposter object can replicate a rigidbody with the same collision and gravity effects but i was wondering if there was a way to use the imposter object to replicate things like an enemy player that functions like the original? If i cant use the imposter how do i make enemys spawn multiple times at the same time without adding each one individually over and over again??
Nahh im not really trying to avoid scripting... I just thought that was some advamced hidden function of the imposter object is all ... I know about the spawn point system as i made one of my own... But do you have any refrence in the scripting as to what i will need to know??? Im not asking you to do it more l Orless could you point me in the right direction please