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How to make clones
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15 Posts

Ok so i know that the imposter object can replicate a rigidbody with the same collision and gravity effects but i was wondering if there was a way to use the imposter object to replicate things like an enemy player that functions like the original? If i cant use the imposter how do i make enemys spawn multiple times at the same time without adding each one individually over and over again??

Can someone lend me some advice here?
Created on: 6 months ago
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228 Posts

you cant... all players basically need to be added manually to the project beforehand.

Imposters are good but have limitations too.
Created on: 6 months ago
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15 Posts

So there isnt a way to make an enemy spawner at all not even just the slightest chance....

Also it was meant to be able to clone npcs not more players...
Created on: 6 months ago
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228 Posts

If you wanna get deep into scripting, you could create some sort of clone process, but imposters are a built-in function that has limits such as not working with characters or cars objects ect.

For spawning ( not cloning or impostering ) you can add the NPC's manually then create and move them to spawn points..

Scripting is what you'll need, and i'm guessing scripting is what you're trying to avoid..
Created on: 6 months ago
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Nahh im not really trying to avoid scripting... I just thought that was some advamced hidden function of the imposter object is all ... I know about the spawn point system as i made one of my own... But do you have any refrence in the scripting as to what i will need to know??? Im not asking you to do it more l
Orless could you point me in the right direction please
Created on: 6 months ago
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228 Posts

Cant really help you with that, it's out of my league, you'll need help from a accomplished scripter .. of which i am not.

I want to suggest idea's buttt i wont cause they are untested and probably way off base...

Do it in a way 3drad supports is my suggestion. ( add the npcs manually  hide/show/move as needed with script ).

Also if networking your project is planned.. that adds a whole new layer to the issue.
Created on: 6 months ago
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